This week was asset intensive for me. Lots of time in Maya and Photoshop, getting my hands dirty making the physical pieces of the game. I enjoy this part more once I have the bare bones of a model started. I have the same problem with an empty page when I have to write. It’s difficult to know where to start, but once you get passed that, the rest is smooth sailing.
I wanted to take a break from texturing and start on another model. The sandbox is fairly simple: four wooden boards nailed together with four plastic seats in the corner. I used this sandbox as an example.
Since our characters in the game are younger children, I decided to make the seats more colorful. Kids’ stuff uses bright primary colors, and I wanted to showcase that here.
The model itself was very easy. The boards are simple polygons, and I used the same method to create the seats that I did to create the corners for the base of the gazebo. A little smoothing and beveling on the seats made them look more plastic. A flattened section of a sphere makes simple nail fasteners.
The sand plane was probably the most difficult part of this model. I wanted it to have enough change in elevations, but not look awkward. Lots of face cuts and mesh smoothing helped me to achieve the final look.
Since the sandbox had very simple geometry, I wanted to finish off the model completely. The UV’s were fairly simple, as was the texture.
I’m fairly happy with how this one turned out.
The shed was my next item of concern. The old model I was using had issues with backface culling on the roof. That was a simple fix with extruding another edge to create a new plane to sew up the inside of the roof. Since this model was already UV’d, I didn’t have to face that arduous task again. I opted for a concrete structure with a weathered shingled roof.
The final model for this week was the inflatable kiddie pool.
This one was very easy. Stacked torus rings achieved the look I wanted, and since the rings were a solid color, I played with the colors in Maya until I got the look I wanted.
I may go back and adjust the colors, to make them more saturated than pastel, and possibly look into a way to achieve a better plastic look.
Three structures and one trap down!